Post by zr on Sept 25, 2006 22:24:11 GMT -5
Shattered exchange - agri production and consumption:
Cereals: production 9, consumption 37 (-28), efficiency 108%
Fruit: production 81, consumption 10 (71), efficiency 108%
Furs: production 60, consumption 30 (30), efficiency 108%
Hides: production 78, consumption 30 (48), efficiency 108%
Livestock: production 48, consumption 18 (30), efficiency 108%
Meats: production 34, consumption 20 (14), efficiency 108%
Soya: production 34, consumption 12 (22), efficiency 108%
Spices: production 76, consumption 3 (73), efficiency 108%
Textiles: production 73, consumption 6 (67), efficiency 108%
Woods: production 95, consumption 43 (52), efficiency 108%
Shattered exchange - resource production and consumption:
Alloys: production 51, consumption 26 (25), efficiency 100%
Clays: production 58, consumption 7 (51), efficiency 100%
Crystals: production 10, consumption 9 (1), efficiency 100%
Gold: production 56, consumption 6 (50), efficiency 100%
Monopoles: production 44, consumption 23 (21), efficiency 100%
Nickel: production 54, consumption 4 (50), efficiency 100%
Petrochemicals: production 44, consumption 12 (32), efficiency 100%
Radioactives: production 55, consumption 33 (22), efficiency 100%
Semiconductors: production 61, consumption 19 (42), efficiency 100%
Xmetals: production 35, consumption 13 (22), efficiency 100%
Shattered exchange - ind production and consumption:
Explosives: production 38, consumption 9 (29), efficiency 100%
Generators: production 34, consumption 2 (32), efficiency 100%
LanzariK: production 48, consumption 2 (46), efficiency 100%
LubOils: production 14, consumption 6 (8), efficiency 100%
Mechparts: production 47, consumption 8 (39), efficiency 100%
Munitions: production 35, consumption 23 (12), efficiency 100%
Nitros: production 28, consumption 20 (8), efficiency 100%
Pharmaceuticals: production 39, consumption 22 (17), efficiency 100%
Polymers: production 15, consumption 15 (0), efficiency 100%
Propellants: production 4, consumption 0 (4), efficiency 100%
RNA: production 26, consumption 22 (4), efficiency 100%
Shattered exchange - tech production and consumption:
AntiMatter: production 4, consumption 8 (-4), efficiency 100%
Controllers: production 1, consumption 20 (-19), efficiency 100%
Droids: production 4, consumption 14 (-10), efficiency 100%
Electros: production 21, consumption 1 (20), efficiency 100%
GAsChips: production 17, consumption 9 (8), efficiency 100%
Lasers: production 0, consumption 3 (-3), efficiency 100%
NanoFabrics: production 10, consumption 12 (-2), efficiency 100%
Nanos: production 2, consumption 12 (-10), efficiency 100%
Powerpacks: production 12, consumption 18 (-6), efficiency 100%
Synths: production 9, consumption 5 (4), efficiency 100%
Tools: production 5, consumption 0 (5), efficiency 100%
TQuarks: production 16, consumption 6 (10), efficiency 100%
Vidicasters: production 21, consumption 3 (18), efficiency 100%
Weapons: production 22, consumption 21 (1), efficiency 100%
Shattered exchange - biological production and consumption:
BioChips: production 9, consumption 9 (0), efficiency 100%
BioComponents: production 10, consumption 10 (0), efficiency 100%
Clinics: production 5, consumption 17 (-12), efficiency 100%
Laboratories: production 5, consumption 7 (-2), efficiency 100%
MicroScalpels: production 3, consumption 14 (-11), efficiency 100%
Probes: production 5, consumption 16 (-11), efficiency 100%
Proteins: production 3, consumption 21 (-18), efficiency 100%
Sensors: production 5, consumption 9 (-4), efficiency 100%
ToxicMunchers: production 6, consumption 4 (2), efficiency 100%
Tracers: production 0, consumption 8 (-8), efficiency 100%
Shattered exchange - leisure production and consumption:
Artifacts: production 0, consumption 31 (-31), efficiency 100%
Firewalls: production 6, consumption 23 (-17), efficiency 100%
Games: production 0, consumption 5 (-5), efficiency 100%
Holos: production 2, consumption 31 (-29), efficiency 100%
Hypnotapes: production 1, consumption 19 (-18), efficiency 100%
Katydidics: production 2, consumption 8 (-6), efficiency 100%
Libraries: production 1, consumption 31 (-30), efficiency 100%
Musiks: production 1, consumption 32 (-31), efficiency 100%
Sensamps: production 4, consumption 28 (-24), efficiency 100%
Simulations: production 4, consumption 24 (-20), efficiency 100%
Studios: production 2, consumption 25 (-23), efficiency 100%
Univators: production 3, consumption 19 (-16), efficiency 100%
Cereals: production 9, consumption 37 (-28), efficiency 108%
Fruit: production 81, consumption 10 (71), efficiency 108%
Furs: production 60, consumption 30 (30), efficiency 108%
Hides: production 78, consumption 30 (48), efficiency 108%
Livestock: production 48, consumption 18 (30), efficiency 108%
Meats: production 34, consumption 20 (14), efficiency 108%
Soya: production 34, consumption 12 (22), efficiency 108%
Spices: production 76, consumption 3 (73), efficiency 108%
Textiles: production 73, consumption 6 (67), efficiency 108%
Woods: production 95, consumption 43 (52), efficiency 108%
Shattered exchange - resource production and consumption:
Alloys: production 51, consumption 26 (25), efficiency 100%
Clays: production 58, consumption 7 (51), efficiency 100%
Crystals: production 10, consumption 9 (1), efficiency 100%
Gold: production 56, consumption 6 (50), efficiency 100%
Monopoles: production 44, consumption 23 (21), efficiency 100%
Nickel: production 54, consumption 4 (50), efficiency 100%
Petrochemicals: production 44, consumption 12 (32), efficiency 100%
Radioactives: production 55, consumption 33 (22), efficiency 100%
Semiconductors: production 61, consumption 19 (42), efficiency 100%
Xmetals: production 35, consumption 13 (22), efficiency 100%
Shattered exchange - ind production and consumption:
Explosives: production 38, consumption 9 (29), efficiency 100%
Generators: production 34, consumption 2 (32), efficiency 100%
LanzariK: production 48, consumption 2 (46), efficiency 100%
LubOils: production 14, consumption 6 (8), efficiency 100%
Mechparts: production 47, consumption 8 (39), efficiency 100%
Munitions: production 35, consumption 23 (12), efficiency 100%
Nitros: production 28, consumption 20 (8), efficiency 100%
Pharmaceuticals: production 39, consumption 22 (17), efficiency 100%
Polymers: production 15, consumption 15 (0), efficiency 100%
Propellants: production 4, consumption 0 (4), efficiency 100%
RNA: production 26, consumption 22 (4), efficiency 100%
Shattered exchange - tech production and consumption:
AntiMatter: production 4, consumption 8 (-4), efficiency 100%
Controllers: production 1, consumption 20 (-19), efficiency 100%
Droids: production 4, consumption 14 (-10), efficiency 100%
Electros: production 21, consumption 1 (20), efficiency 100%
GAsChips: production 17, consumption 9 (8), efficiency 100%
Lasers: production 0, consumption 3 (-3), efficiency 100%
NanoFabrics: production 10, consumption 12 (-2), efficiency 100%
Nanos: production 2, consumption 12 (-10), efficiency 100%
Powerpacks: production 12, consumption 18 (-6), efficiency 100%
Synths: production 9, consumption 5 (4), efficiency 100%
Tools: production 5, consumption 0 (5), efficiency 100%
TQuarks: production 16, consumption 6 (10), efficiency 100%
Vidicasters: production 21, consumption 3 (18), efficiency 100%
Weapons: production 22, consumption 21 (1), efficiency 100%
Shattered exchange - biological production and consumption:
BioChips: production 9, consumption 9 (0), efficiency 100%
BioComponents: production 10, consumption 10 (0), efficiency 100%
Clinics: production 5, consumption 17 (-12), efficiency 100%
Laboratories: production 5, consumption 7 (-2), efficiency 100%
MicroScalpels: production 3, consumption 14 (-11), efficiency 100%
Probes: production 5, consumption 16 (-11), efficiency 100%
Proteins: production 3, consumption 21 (-18), efficiency 100%
Sensors: production 5, consumption 9 (-4), efficiency 100%
ToxicMunchers: production 6, consumption 4 (2), efficiency 100%
Tracers: production 0, consumption 8 (-8), efficiency 100%
Shattered exchange - leisure production and consumption:
Artifacts: production 0, consumption 31 (-31), efficiency 100%
Firewalls: production 6, consumption 23 (-17), efficiency 100%
Games: production 0, consumption 5 (-5), efficiency 100%
Holos: production 2, consumption 31 (-29), efficiency 100%
Hypnotapes: production 1, consumption 19 (-18), efficiency 100%
Katydidics: production 2, consumption 8 (-6), efficiency 100%
Libraries: production 1, consumption 31 (-30), efficiency 100%
Musiks: production 1, consumption 32 (-31), efficiency 100%
Sensamps: production 4, consumption 28 (-24), efficiency 100%
Simulations: production 4, consumption 24 (-20), efficiency 100%
Studios: production 2, consumption 25 (-23), efficiency 100%
Univators: production 3, consumption 19 (-16), efficiency 100%