roger
Freshman Poster
PO - Maroon
Posts: 5
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Maroon
Jan 21, 2006 14:48:12 GMT -5
Post by roger on Jan 21, 2006 14:48:12 GMT -5
Here are the commodities needed the most by Maroon:
soya (trying to cover with factories) alloys (hoping to cover with factories, but not yet doing so) weapons TQuarks (currently covered with factories - good job factory owners!) artifacts (the one factory I'm allowing is coming close to keeping it stocked, but not quite) toxicmunchers propellants sensamps (trying to cover with factories) hypnotapes laboratories
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roger
Freshman Poster
PO - Maroon
Posts: 5
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Maroon
Mar 3, 2006 2:38:59 GMT -5
Post by roger on Mar 3, 2006 2:38:59 GMT -5
My new theory on how to make money with a planet leads me to believe I should try to encourage trade and factories on my biggest deficits (really all of them). So some of the hungriest deficits include:
katydidics monopoles nickel petros controllers biocomp biochips games holos microscalpels univators sims furs
I'll be looking to draw a variety of factories to Maroon. I would be interested in getting one each of furs, propellants, munitions, lanzarik, sims, sensamps, tools, nickel, and katydidics. When Stirling promotes and sells off his arts factory, perhaps I can replace it with libraries and additional other factories.
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