Post by nolepaul on Sept 26, 2006 16:20:49 GMT -5
di Production Agricultural
>di Production Agricultural
Ichetucknee exchange - agricultural production and consumption:
Cereals: production 99, consumption 26 (73), efficiency 111%
Fruit: production 98, consumption 16 (82), efficiency 111%
Furs: production 95, consumption 27 (68), efficiency 111%
Hides: production 14, consumption 13 (1), efficiency 111%
Livestock: production 49, consumption 21 (28), efficiency 111%
Meats: production 11, consumption 44 (-33), efficiency 111%
Soya: production 58, consumption 8 (50), efficiency 111%
Spices: production 18, consumption 3 (15), efficiency 111%
Textiles: production 83, consumption 37 (46), efficiency 111%
Woods: production 6, consumption 37 (-31), efficiency 111%
di Production Industrial
>di Production Industrial
Ichetucknee exchange - industrial production and consumption:
Explosives: production 28, consumption 2 (26), efficiency 100%
Generators: production 35, consumption 19 (16), efficiency 100%
LanzariK: production 0, consumption 21 (-21), efficiency 100%
LubOils: production 15, consumption 18 (-3), efficiency 100%
Mechparts: production 11, consumption 8 (3), efficiency 100%
Munitions: production 12, consumption 4 (8), efficiency 100%
Nitros: production 38, consumption 15 (23), efficiency 100%
Pharmaceuticals: production 0, consumption 19 (-19), efficiency 100%
Polymers: production 5, consumption 23 (-18), efficiency 100%
Propellants: production 42, consumption 18 (24), efficiency 100%
RNA: production 28, consumption 9 (19), efficiency 100%
di Production Biological
>di Production Biological
Ichetucknee exchange - biological production and consumption:
BioChips: production 6, consumption 24 (-18), efficiency 100%
BioComponents: production 4, consumption 9 (-5), efficiency 100%
Clinics: production 4, consumption 20 (-16), efficiency 100%
Laboratories: production 1, consumption 3 (-2), efficiency 100%
MicroScalpels: production 1, consumption 15 (-14), efficiency 100%
Probes: production 5, consumption 5 (0), efficiency 100%
Proteins: production 8, consumption 20 (-12), efficiency 100%
Sensors: production 9, consumption 3 (6), efficiency 100%
ToxicMunchers: production 3, consumption 11 (-8), efficiency 100%
Tracers: production 2, consumption 5 (-3), efficiency 100%
di Production Resource
>di Production Resource
Ichetucknee exchange - resource production and consumption:
Alloys: production 37, consumption 2 (35), efficiency 103%
Clays: production 50, consumption 24 (26), efficiency 103%
Crystals: production 43, consumption 6 (37), efficiency 103%
Gold: production 49, consumption 27 (22), efficiency 103%
Monopoles: production 7, consumption 13 (-6), efficiency 103%
Nickel: production 1, consumption 23 (-22), efficiency 103%
Petrochemicals: production 6, consumption 32 (-26), efficiency 103%
Radioactives: production 48, consumption 19 (29), efficiency 103%
Semiconductors: production 45, consumption 21 (24), efficiency 103%
Xmetals: production 16, consumption 15 (1), efficiency 103%
di Production Technological
>di Production Technological
Ichetucknee exchange - technological production and consumption:
AntiMatter: production 21, consumption 11 (10), efficiency 100%
Controllers: production 3, consumption 3 (0), efficiency 100%
Droids: production 17, consumption 18 (-1), efficiency 100%
Electros: production 24, consumption 16 (8), efficiency 100%
GAsChips: production 5, consumption 2 (3), efficiency 100%
Lasers: production 23, consumption 5 (18), efficiency 100%
NanoFabrics: production 5, consumption 18 (-13), efficiency 100%
Nanos: production 5, consumption 20 (-15), efficiency 100%
Powerpacks: production 6, consumption 11 (-5), efficiency 100%
Synths: production 0, consumption 10 (-10), efficiency 100%
Tools: production 3, consumption 19 (-16), efficiency 100%
TQuarks: production 11, consumption 15 (-4), efficiency 100%
Vidicasters: production 4, consumption 7 (-3), efficiency 100%
Weapons: production 18, consumption 11 (7), efficiency 100%
di Production Leisure
>di Production Leisure
Ichetucknee exchange - leisure production and consumption:
Artifacts: production 3, consumption 2 (1), efficiency 100%
Firewalls: production 3, consumption 14 (-11), efficiency 100%
Games: production 1, consumption 3 (-2), efficiency 100%
Holos: production 4, consumption 20 (-16), efficiency 100%
Hypnotapes: production 3, consumption 18 (-15), efficiency 100%
Katydidics: production 4, consumption 12 (-8), efficiency 100%
Libraries: production 2, consumption 1 (1), efficiency 100%
Musiks: production 2, consumption 7 (-5), efficiency 100%
Sensamps: production 4, consumption 30 (-26), efficiency 100%
Simulations: production 0, consumption 0 (0), efficiency 100%
Studios: production 3, consumption 13 (-10), efficiency 100%
Univators: production 3, consumption 17 (-14), efficiency 100%
>di Production Agricultural
Ichetucknee exchange - agricultural production and consumption:
Cereals: production 99, consumption 26 (73), efficiency 111%
Fruit: production 98, consumption 16 (82), efficiency 111%
Furs: production 95, consumption 27 (68), efficiency 111%
Hides: production 14, consumption 13 (1), efficiency 111%
Livestock: production 49, consumption 21 (28), efficiency 111%
Meats: production 11, consumption 44 (-33), efficiency 111%
Soya: production 58, consumption 8 (50), efficiency 111%
Spices: production 18, consumption 3 (15), efficiency 111%
Textiles: production 83, consumption 37 (46), efficiency 111%
Woods: production 6, consumption 37 (-31), efficiency 111%
di Production Industrial
>di Production Industrial
Ichetucknee exchange - industrial production and consumption:
Explosives: production 28, consumption 2 (26), efficiency 100%
Generators: production 35, consumption 19 (16), efficiency 100%
LanzariK: production 0, consumption 21 (-21), efficiency 100%
LubOils: production 15, consumption 18 (-3), efficiency 100%
Mechparts: production 11, consumption 8 (3), efficiency 100%
Munitions: production 12, consumption 4 (8), efficiency 100%
Nitros: production 38, consumption 15 (23), efficiency 100%
Pharmaceuticals: production 0, consumption 19 (-19), efficiency 100%
Polymers: production 5, consumption 23 (-18), efficiency 100%
Propellants: production 42, consumption 18 (24), efficiency 100%
RNA: production 28, consumption 9 (19), efficiency 100%
di Production Biological
>di Production Biological
Ichetucknee exchange - biological production and consumption:
BioChips: production 6, consumption 24 (-18), efficiency 100%
BioComponents: production 4, consumption 9 (-5), efficiency 100%
Clinics: production 4, consumption 20 (-16), efficiency 100%
Laboratories: production 1, consumption 3 (-2), efficiency 100%
MicroScalpels: production 1, consumption 15 (-14), efficiency 100%
Probes: production 5, consumption 5 (0), efficiency 100%
Proteins: production 8, consumption 20 (-12), efficiency 100%
Sensors: production 9, consumption 3 (6), efficiency 100%
ToxicMunchers: production 3, consumption 11 (-8), efficiency 100%
Tracers: production 2, consumption 5 (-3), efficiency 100%
di Production Resource
>di Production Resource
Ichetucknee exchange - resource production and consumption:
Alloys: production 37, consumption 2 (35), efficiency 103%
Clays: production 50, consumption 24 (26), efficiency 103%
Crystals: production 43, consumption 6 (37), efficiency 103%
Gold: production 49, consumption 27 (22), efficiency 103%
Monopoles: production 7, consumption 13 (-6), efficiency 103%
Nickel: production 1, consumption 23 (-22), efficiency 103%
Petrochemicals: production 6, consumption 32 (-26), efficiency 103%
Radioactives: production 48, consumption 19 (29), efficiency 103%
Semiconductors: production 45, consumption 21 (24), efficiency 103%
Xmetals: production 16, consumption 15 (1), efficiency 103%
di Production Technological
>di Production Technological
Ichetucknee exchange - technological production and consumption:
AntiMatter: production 21, consumption 11 (10), efficiency 100%
Controllers: production 3, consumption 3 (0), efficiency 100%
Droids: production 17, consumption 18 (-1), efficiency 100%
Electros: production 24, consumption 16 (8), efficiency 100%
GAsChips: production 5, consumption 2 (3), efficiency 100%
Lasers: production 23, consumption 5 (18), efficiency 100%
NanoFabrics: production 5, consumption 18 (-13), efficiency 100%
Nanos: production 5, consumption 20 (-15), efficiency 100%
Powerpacks: production 6, consumption 11 (-5), efficiency 100%
Synths: production 0, consumption 10 (-10), efficiency 100%
Tools: production 3, consumption 19 (-16), efficiency 100%
TQuarks: production 11, consumption 15 (-4), efficiency 100%
Vidicasters: production 4, consumption 7 (-3), efficiency 100%
Weapons: production 18, consumption 11 (7), efficiency 100%
di Production Leisure
>di Production Leisure
Ichetucknee exchange - leisure production and consumption:
Artifacts: production 3, consumption 2 (1), efficiency 100%
Firewalls: production 3, consumption 14 (-11), efficiency 100%
Games: production 1, consumption 3 (-2), efficiency 100%
Holos: production 4, consumption 20 (-16), efficiency 100%
Hypnotapes: production 3, consumption 18 (-15), efficiency 100%
Katydidics: production 4, consumption 12 (-8), efficiency 100%
Libraries: production 2, consumption 1 (1), efficiency 100%
Musiks: production 2, consumption 7 (-5), efficiency 100%
Sensamps: production 4, consumption 30 (-26), efficiency 100%
Simulations: production 0, consumption 0 (0), efficiency 100%
Studios: production 3, consumption 13 (-10), efficiency 100%
Univators: production 3, consumption 17 (-14), efficiency 100%